Showing below up to 36 results in range #51 to #86.
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- (hist) Benevolent Dissociation [3,288 bytes]
- (hist) You Don't Need That [3,430 bytes]
- (hist) Metrics Fetishism [3,475 bytes]
- (hist) Henna Tattoos [3,696 bytes]
- (hist) Elvis Has Left The Building [3,740 bytes]
- (hist) The Dysfunctional Three-Way [3,781 bytes]
- (hist) OpenGL/Press Release [4,243 bytes]
- (hist) Design, Games, and Game Design (feat. SpyParty) [4,375 bytes]
- (hist) Fire It Before It Quits [4,488 bytes]
- (hist) About/Website [4,697 bytes]
- (hist) Advanced Prototyping [4,713 bytes]
- (hist) Real-time Motion Retargeting to Highly Varied User-Created Morphologies [5,045 bytes]
- (hist) The Mixed Linear Complementarity Problem [5,070 bytes]
- (hist) Potential Unreached [5,394 bytes]
- (hist) Column vs Row Vectors [5,646 bytes]
- (hist) Rigid Body Dynamics [5,876 bytes]
- (hist) My Thoughts on Free-to-Play Games [6,112 bytes]
- (hist) About/Me [6,675 bytes]
- (hist) Can a Computer Make You Cry? [6,846 bytes]
- (hist) Going Against The Grain [6,970 bytes]
- (hist) My AIIDE 2010 Lecture on Game AI [7,153 bytes]
- (hist) New Year's Resolutions for Game Industry Newbies [7,958 bytes]
- (hist) OpenGL [8,263 bytes]
- (hist) A Game Developer's Wish List for Researchers [8,391 bytes]
- (hist) Kurt Gödel is Laughing His Ass Off Right Now [8,448 bytes]
- (hist) How to Simulate a Ponytail [8,493 bytes]
- (hist) Achievements Considered Harmful? [10,231 bytes]
- (hist) How to Give a Good Presentation [10,946 bytes]
- (hist) Me and the Wii [12,130 bytes]
- (hist) Please Finish Your Game [12,716 bytes]
- (hist) Developer Power and the U Word [13,932 bytes]
- (hist) The Depth Jam [18,408 bytes]
- (hist) Physics References [22,253 bytes]
- (hist) My Liner Notes for Spore [26,811 bytes]
- (hist) My Liner Notes for Spore/Spore Behavior Tree Docs [31,567 bytes]
- (hist) Sandbox/TestSiege [51,665 bytes]