Showing below up to 41 results in range #1 to #41.
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- My AIIDE 2010 Lecture on Game AI (5 categories)
- How to Simulate a Ponytail (5 categories)
- Design, Games, and Game Design (feat. SpyParty) (4 categories)
- The Mixed Linear Complementarity Problem (4 categories)
- Miscellaneous Technical Articles (4 categories)
- Inverse Kinematics (3 categories)
- OpenGL (3 categories)
- Developer Power and the U Word (3 categories)
- Physics References (3 categories)
- Achievements Considered Harmful? (3 categories)
- Vector Calculus (3 categories)
- My Liner Notes for Spore (3 categories)
- Real-time Motion Retargeting to Highly Varied User-Created Morphologies (3 categories)
- Rigid Body Dynamics (3 categories)
- New Year's Resolutions for Game Industry Newbies (3 categories)
- 5 Minutes Worth of Observations about AAA Indie Games (2 categories)
- Column vs Row Vectors (2 categories)
- No One Knows About Your Game (2 categories)
- The Depth Jam (2 categories)
- Kurt Gödel is Laughing His Ass Off Right Now (2 categories)
- Game Object Systems (2 categories)
- The Dysfunctional Three-Way (2 categories)
- A Dialogue On Depth (2 categories)
- Going Against The Grain (2 categories)
- A Game Developer's Wish List for Researchers (2 categories)
- Me and the Wii (2 categories)
- Metrics Fetishism (2 categories)
- Do Your Job Well, Please (2 categories)
- The Real Problem With E3 2012 (2 categories)
- Please Finish Your Game (2 categories)
- Two Person Presentations (2 categories)
- Potential Unreached (2 categories)
- How To Animate a Character You've Never Seen Before (2 categories)
- Fair Use (2 categories)
- Power Fantasy (2 categories)
- How to Give a Good Presentation (2 categories)
- You Don't Need That (2 categories)
- Braid on Xbox Live Arcade (2 categories)
- Can a Computer Make You Cry? (2 categories)
- My Thoughts on Free-to-Play Games (2 categories)
- Five Physics Simulators for Articulated Bodies (2 categories)