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  • ...our language or API to be ''diagonal'', not ''orthogonal'' as conventional programming wisdom states. If you want to go from one place to another, you want to tr [[Category:Programming]]
    1 KB (231 words) - 02:30, 22 January 2007
  • ...I use [[Mathematica]] for real stuff, but Emacs Calc is very useful while programming. You can see some functions that use its bignum capabilities in elisp at t [[Category:Programming]]
    2 KB (285 words) - 03:42, 28 March 2007
  • [[Category:Programming]]
    656 bytes (109 words) - 21:37, 11 September 2021
  • ...shows explicitly working through a tableau, although most books on linear programming and operations research do the same. ...r nail that is a superset of the MLCP, and it's called ''Second Order Cone Programming'', but I haven't done much more than read some papers about it. I recommen
    5 KB (811 words) - 14:23, 25 May 2007
  • ...the game industry is it mixes totally different disciplines, like art and programming, so it gives me a chance to exercise both sides of my brain equally! There'
    7 KB (1,017 words) - 21:22, 21 September 2021
  • [[Category:Programming]]
    3 KB (590 words) - 06:22, 23 April 2007
  • ...an come with any sufficiently tuned interactive experience, including game programming and game playing.
    3 KB (549 words) - 06:15, 27 February 2009
  • ...ustom features in a standardized way, the relative niceness of most of its programming interface, and the fact that it's cross platform. However, there are reall ...eatures that lags the cutting edge by a year or so, and you want the nicer programming experience, ''or'' if you want to use the most bleeding edge stuff that's o
    8 KB (1,412 words) - 19:55, 16 November 2011
  • Welcome to my website. Here you'll find my writing, programming, design, art, and other miscellanea usually, but not always, relating to ga
    2 KB (305 words) - 20:01, 21 September 2021
  • ...course, and I'm sure some people have found it's useful. For mathematical programming languages and systems, like [[Mathematica]], I definitely do think it's a g
    6 KB (944 words) - 03:18, 13 September 2021
  • [[Category: Programming]]
    2 KB (428 words) - 03:09, 1 September 2011
  • <blockquote>''"AI programming is game design. The lack of recognition of this fact, and the failure to e [[Category:Programming]]
    7 KB (1,163 words) - 22:35, 27 March 2011
  • [[Category:Programming]]
    3 KB (449 words) - 00:41, 2 January 2011
  • [[Category:Programming]]
    8 KB (1,347 words) - 23:53, 3 January 2008
  • [[Category:Programming]]
    5 KB (750 words) - 21:24, 21 September 2021
  • ...ory/programming/" title="View all posts in programming" rel="category tag">programming</a>&nbsp;&nbsp;|&nbsp; ...yleless</em> for a long time, after becoming dissatisfied with my previous programming style, and not seeing any others I really liked.</p>
    50 KB (7,756 words) - 00:46, 10 July 2010
  • ...ints, and they vary in performance, stability, accuracy, and difficulty of programming. They each have pros and cons. Some of the more popular methods include:
    8 KB (1,321 words) - 00:36, 2 June 2012
  • The programming difference between 2D and 3D is relatively small, and once you've got a goo
    22 KB (3,527 words) - 05:43, 21 February 2007
  • ...about the same thing, plus that would prevent people from making requested programming or tuning changes and then retesting their games. We eventually decided on
    18 KB (3,208 words) - 03:09, 13 September 2021
  • [[Category:Programming]]
    26 KB (4,362 words) - 19:20, 6 September 2022