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  • ...called it ''The Mixed Linear Complementarity Problem: The Hammer in Your Math Toolbox'', because not only did I ''not'' talk about Lemke's Algorithm at a |valign=top|<math>\mathbf{w} = \mathbf{Mz} + \mathbf{q}</math>
    5 KB (811 words) - 14:23, 25 May 2007
  • When you're doing math for graphics, physics, games, or whatever, you should use column vectors wh ...uld do this: <math>\mathbf{v} = \begin{vmatrix} x \\ y \\ z \end{vmatrix}</math>
    6 KB (944 words) - 03:18, 13 September 2021
  • ...t a \boxdot e \hat{\ddot{\tilde{W}}} \leftrightsquigarrow \Leftarrow R^n</math> to test things out. <math>\mathbf{hi}</math>
    853 bytes (150 words) - 02:01, 13 August 2019
  • [[Category:Math]]
    2 KB (219 words) - 02:18, 31 January 2009
  • === The Math === ...worth noting the sample code actually does directly implement this general math, however.
    8 KB (1,321 words) - 00:36, 2 June 2012
  • ...ons about the details of how Ultima Underworld's renderer worked, graphics math, and whatnot, and lifelong friendships were born, and I was all of a sudden
    3 KB (449 words) - 07:25, 21 February 2007
  • [[Category:Math]]
    2 KB (378 words) - 01:23, 29 February 2008
  • any real math (I had calculus in high school and enjoyed it, but had teach yourself more math and physics to turn it into a production quality
    6 KB (992 words) - 03:43, 14 May 2007
  • this is some inline math <math>\textstyle R^n \Rightarrow R^n</math> to test things out. <math>\int_{i=0}^{20}\sin \theta^\phi\ dx</math>
    1 KB (209 words) - 15:56, 22 May 2012
  • <math> </math>
    3 KB (366 words) - 02:07, 9 June 2007
  • ...etely random technical tidbits that have no correlation to any of the game/math/art/whatever stuff on the rest of my site but that I keep meaning to put on
    2 KB (428 words) - 03:09, 1 September 2011
  • ===Basic Physics and Math=== In fact, even if you're comfortable with the math, I recommend this book. I have two [used] copies: one for the office and on
    22 KB (3,527 words) - 05:43, 21 February 2007
  • discrete math in the articles is still very interesting, and I'm still
    3 KB (449 words) - 00:41, 2 January 2011
  • ...it, so I've never bothered to upgrade. I have an article brewing about my math problem solving workflow that I hope to post before the heat death of the u [[Category:Math]]
    8 KB (1,359 words) - 03:28, 16 November 2011
  • But, as anybody who knows any math can tell you, hill-climbing is not a very good algorithm for optimizing com
    3 KB (585 words) - 16:41, 24 August 2010
  • ...elational database aspect of what I wanted, has inline [[Sandbox|TeX-based math typesetting]] (which will be increasingly important as I put more original
    5 KB (775 words) - 01:32, 10 July 2010
  • ...income from a player once they've bought the game. However, if you do the math, the incremental cost of a single player is something like pennies-per-year
    6 KB (1,023 words) - 16:39, 16 November 2011
  • ...tation, what are the joint angles to get there?&#8221; There is some more math involved in solving IK problems compared to FK problems, but it allows you ...and it felt pretty good. I think I&#8217;ll spend another day on the core math to tune it a bit, and then I need to put the IK code into the game and do S
    50 KB (7,756 words) - 00:46, 10 July 2010
  • ...dius (the function is defined to be 0 outside this radius), and <math>s_i</math> is the scale factor for the metaball, affecting its goopiness. ...alls, and we distribute them along the limbs and torso using a neat bit of math that calculates how close they need to be to form a smooth shape based on t
    26 KB (4,362 words) - 19:20, 6 September 2022