- ...called it ''The Mixed Linear Complementarity Problem: The Hammer in Your Math Toolbox'', because not only did I ''not'' talk about Lemke's Algorithm at a |valign=top|<math>\mathbf{w} = \mathbf{Mz} + \mathbf{q}</math>5 KB (811 words) - 14:23, 25 May 2007
- When you're doing math for graphics, physics, games, or whatever, you should use column vectors wh ...uld do this: <math>\mathbf{v} = \begin{vmatrix} x \\ y \\ z \end{vmatrix}</math>6 KB (944 words) - 03:18, 13 September 2021
- ...t a \boxdot e \hat{\ddot{\tilde{W}}} \leftrightsquigarrow \Leftarrow R^n</math> to test things out. <math>\mathbf{hi}</math>853 bytes (150 words) - 02:01, 13 August 2019
- [[Category:Math]]2 KB (219 words) - 02:18, 31 January 2009
- === The Math === ...worth noting the sample code actually does directly implement this general math, however.8 KB (1,321 words) - 00:36, 2 June 2012
- ...ons about the details of how Ultima Underworld's renderer worked, graphics math, and whatnot, and lifelong friendships were born, and I was all of a sudden3 KB (449 words) - 07:25, 21 February 2007
- [[Category:Math]]2 KB (378 words) - 01:23, 29 February 2008
- any real math (I had calculus in high school and enjoyed it, but had teach yourself more math and physics to turn it into a production quality6 KB (992 words) - 03:43, 14 May 2007
- this is some inline math <math>\textstyle R^n \Rightarrow R^n</math> to test things out. <math>\int_{i=0}^{20}\sin \theta^\phi\ dx</math>1 KB (209 words) - 15:56, 22 May 2012
- <math> </math>3 KB (366 words) - 02:07, 9 June 2007
- ...etely random technical tidbits that have no correlation to any of the game/math/art/whatever stuff on the rest of my site but that I keep meaning to put on2 KB (428 words) - 03:09, 1 September 2011
- ===Basic Physics and Math=== In fact, even if you're comfortable with the math, I recommend this book. I have two [used] copies: one for the office and on22 KB (3,527 words) - 05:43, 21 February 2007
- discrete math in the articles is still very interesting, and I'm still3 KB (449 words) - 00:41, 2 January 2011
- ...it, so I've never bothered to upgrade. I have an article brewing about my math problem solving workflow that I hope to post before the heat death of the u [[Category:Math]]8 KB (1,359 words) - 03:28, 16 November 2011
- But, as anybody who knows any math can tell you, hill-climbing is not a very good algorithm for optimizing com3 KB (585 words) - 16:41, 24 August 2010
- ...elational database aspect of what I wanted, has inline [[Sandbox|TeX-based math typesetting]] (which will be increasingly important as I put more original5 KB (775 words) - 01:32, 10 July 2010
- ...income from a player once they've bought the game. However, if you do the math, the incremental cost of a single player is something like pennies-per-year6 KB (1,023 words) - 16:39, 16 November 2011
- ...tation, what are the joint angles to get there?” There is some more math involved in solving IK problems compared to FK problems, but it allows you ...and it felt pretty good. I think I’ll spend another day on the core math to tune it a bit, and then I need to put the IK code into the game and do S50 KB (7,756 words) - 00:46, 10 July 2010
- ...dius (the function is defined to be 0 outside this radius), and <math>s_i</math> is the scale factor for the metaball, affecting its goopiness. ...alls, and we distribute them along the limbs and torso using a neat bit of math that calculates how close they need to be to form a smooth shape based on t26 KB (4,362 words) - 19:20, 6 September 2022