Difference between revisions of "Homepage"

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== Chris Hecker's Homepage ==
== Chris Hecker's Homepage ==


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* You can [[Special:Search|search the pages]],
* You can [[Special:Search|search the pages]],
* [[syndicate]] them to your feed reader,
* [[syndicate]] them to your feed reader,
* or just browse [[Special:Allpages|at all the pages on the site]].
* or just browse [[Special:Allpages|all the pages on the site]].


If you have bug reports on my pages, or feedback in general, please [[Contact|contact me]].
If you have bug reports on my pages, or feedback in general, please [[Contact|contact me]].
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Revision as of 06:44, 22 January 2007

Chris Hecker's Homepage

Welcome to my website. Here you'll find my writing, programming, and other miscellanea usually, but not always, relating to game development.

Recent Changes
(more...)

I made my original website in 1997, and then proceeded to not update it for 9 years. I finally got around to making this new one, and I'm really happy with the way it's turning out. I use MediaWiki as the engine for the site, and I'm excited to use tons of amazing Web 2.0 technology to create a website that looks exactly like my hand-coded site, made with emacs and raw html, 10 years ago! Now that is progress! If you're interested in the gory details, you can read more about it.

I hope you enjoy my work. Most of the material on this site is from my lectures at the Game Developers Conference and other conferences, my articles in Game Developer Magazine, and personal exploration of game technology and design. I went to all the trouble to set up this fancy database-driven website so I could put more original material up more often, so we'll see how that goes.

I think it's incredibly important for game developers—and everybody, really—to share information, whether you're an artist, programmer, designer, musician, business person, or whatever. I've always gotten paid back ten-fold for information I've shared, both in terms of goodwill and learning new stuff from others, and sharing information moves our art form and industry forward faster, which benefits us all.

If you're new here, you can start by...

If you have bug reports on my pages, or feedback in general, please contact me.


Thanks for stopping by,

Chris Hecker

This page was last edited on 22 January 2007, at 06:44.