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  • ...nse, including the angular effects induced by a collision. The 2D physics sample, [[#Physics Samples|discussed below]], demonstrates all the concepts learne 3D sample application below shows the beginnings of
    6 KB (992 words) - 02:43, 14 May 2007
  • the sample code, and the fact that there's a bug even in that analysis * [[ | Perspective Texture Mapping Sample Code]]
    3 KB (449 words) - 23:41, 1 January 2011
  • ...body. Once you get your simulator working (or if you play with my sample code below) you can see this modularity in action. ...umed by this math in its most general form. It is worth noting the sample code actually does directly implement this general math, however.
    8 KB (1,321 words) - 23:36, 1 June 2012
  • ...ced start", which makes it the most advanced free Lemke's Algorithm source code I know about. It's also super inefficient and dumb, which maybe makes it s [[Category:Sample Code]]
    5 KB (811 words) - 13:23, 25 May 2007
  • This is from the example code for Spore's Behavior Tree AI System. means the documentation and the demo code are interspersed, and the
    31 KB (4,762 words) - 07:14, 12 April 2009
  • ...neighboring code, whether higher level, more player facing aspects of the code, like user interface and gameplay, or lower level systems stuff like resour ...esome [ Henry Goffin] took over this code after he joined the team and did almost all of the hard work of getting the
    26 KB (4,307 words) - 00:15, 26 February 2011