- 06:57, 26 May 2007 diff hist 0 N File:Gdc2003-stiff.png current
- 06:51, 26 May 2007 diff hist +25 m Miscellaneous Technical Articles
- 06:49, 26 May 2007 diff hist +104 m How to Simulate a Ponytail
- 06:47, 26 May 2007 diff hist +3,167 N Five Physics Simulators for Articulated Bodies New page: As I've mentioned elsewhere, I tried a bunch of different physics and inverse kinematics algorithms for games. At the 2003 [[Game Dev...
- 06:39, 26 May 2007 diff hist 0 N File:Gdc2003-FivePhysicsSimulators.mp3 current
- 06:37, 26 May 2007 diff hist 0 N File:Mgs2004-fivesims.ppt current
- 06:36, 26 May 2007 diff hist 0 N File:Gdc2003-fivesims.ppt current
- 06:34, 26 May 2007 diff hist 0 N File:Gdc2003-newton.png current
- 06:30, 26 May 2007 diff hist 0 N File:Gdc03-rbexample.gif current
- 04:57, 26 May 2007 diff hist +67 m Going Against The Grain
- 04:35, 26 May 2007 diff hist +697 m Going Against The Grain
- 03:18, 26 May 2007 diff hist +783 Nm How To Animate a Character You've Never Seen Before New page: Spore has a unique problem: most of the content in the game will be made after the game ships. This includes the animated creatures, which can have almost arbitrary shapes and skeleton ...
- 14:23, 25 May 2007 diff hist 0 N File:Linalg.ml current
- 14:23, 25 May 2007 diff hist +246 m The Mixed Linear Complementarity Problem current
- 06:01, 18 May 2007 diff hist +19 m Going Against The Grain
- 05:59, 18 May 2007 diff hist −2 m Going Against The Grain
- 05:58, 18 May 2007 diff hist +5,208 N Going Against The Grain New page: __NOTOC__ I think art forms have a ''grain'', much like a piece of wood. Going with this grain when making works in the form is easy, and going against the grain is hard. Unfortunately f...
- 05:49, 18 May 2007 diff hist 0 N File:Ico-hands.jpg current
- 05:49, 18 May 2007 diff hist 0 N File:Sims2.jpg current
- 05:42, 18 May 2007 diff hist 0 N File:Mccloud-color.jpg current
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