Difference between revisions of "Homepage"

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== Chris Hecker's Homepage ==
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<h2 style="clear:none;">Chris Hecker's Homepage</h2>
Welcome to my website.  Here you'll find my writing, programming, and other miscellanea usually, but not always, relating to game development.  I made my original homepage in 1997, using emacs and straight html, and then proceeded to not update it for 9 years.
 
{|align=right
| <center>'''Recent Changes'''</center><small>{{#simplerecentchangeslist:10|20}}</small>
|}


I've got enough material here that I couldn't really fit it all on one page, so I've broken it up and provided a handy table of contents for your browsing convenience.
<blockquote>
[[Good Enough|<center>''"The good-enough is the enemy of the excellent."'' - John Miles</center>]]
</blockquote>


I hope you enjoy my work. Most of this material is from my articles in Game Developer Magazine. Game Developer is a great magazine and it's getting even better all the time. The game industry needs a resource like this, so I encourage you to submit articles for it, whether you're an artist, programmer, designer, musician, business person, or whatever. There are submission guidelines on the website. The more information we share as an industry, the more it benefits us all!
{{simplerecentchangesrighttable|num=5}}


If you have bug reports on my pages, or feedback in general, use the email address above.
Welcome to my website.  Here you'll find my writing, programming, design, art, and other miscellanea usually, but not always, relating to game development.


I made my original website in 1997, and then proceeded to not update it for 9 years.  I finally got around to making this new one, and I'm really happy with the way it's turning out.  I use [[About/Website|MediaWiki]] as the engine for the site, and I'm excited to use tons of amazing Web 2.0 technology to create a website that looks exactly like my old hand-coded site, made with [[emacs]] and raw html, 10 years ago!  Now ''that'' is progress!  If you're interested in the gory details, you can [[About/Website|read more about it]].


=== About Me ===
I hope you enjoy my work. Most of the material on this site is from my [[:Category:lectures|lectures]] at the [[Game Developers Conference]] and other conferences, my [[:Category:articles|articles]] in [[Game Developer Magazine]], and my exploration of game technology and design.  I went to the trouble to set up this fancy database-driven website so I could put original material up more frequently, so we'll see how that goes. 


Since home pages are supposed to have some sort of biographical information on them, here is a highly compressed blurb:
I believe it's incredibly important for game developers&mdash;and everybody, really&mdash;to openly share information about their craft, whether you're an artist, programmer, designer, musician, business person, or whatever.  I've always had an amazing return on investment from sharing information...the more I share, the more I get back in terms of goodwill, learning new information from others, and meeting interesting people.  But, more importantly, sharing information moves our [[Games|art form and industry]] forward faster, which benefits us all.


I'm Technical and Art Director of definition six, inc., the small startup game company three friends and I founded in 1995. The Technical Director side of me worked at Microsoft for three years doing various game and graphics programming. The Art Director side went to Parson's School of Design in NYC to be an illustrator. I realized that, while the school has a great reputation, in my opinion it was severely lacking on the education front. I dropped out during sophomore year and studied independently with some of the professors there, sitting in on their life drawing classes and whatnot. One day I made the mistake of buying a computer magazine and it got me interested in programming. The best thing about the game industry is it mixes totally different disciplines, like art and programming, so it gives me a chance to exercise both sides of my brain equally! There's no other industry like it.
=== Navigating ===


I'm also Editor-at-Large of Game Developer Magazine, and I'm on the editorial review board of the journal of graphics tools, a computer graphics journal. The jgt is a great journal; it's sort of like a "Graphics Gems Quarterly."
{{navigate}}


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Thanks for stopping by!

Latest revision as of 20:01, 21 September 2021

Chris Hecker's Homepage

"The good-enough is the enemy of the excellent." - John Miles

Recent Changes
(more...)

Welcome to my website. Here you'll find my writing, programming, design, art, and other miscellanea usually, but not always, relating to game development.

I made my original website in 1997, and then proceeded to not update it for 9 years. I finally got around to making this new one, and I'm really happy with the way it's turning out. I use MediaWiki as the engine for the site, and I'm excited to use tons of amazing Web 2.0 technology to create a website that looks exactly like my old hand-coded site, made with emacs and raw html, 10 years ago! Now that is progress! If you're interested in the gory details, you can read more about it.

I hope you enjoy my work. Most of the material on this site is from my lectures at the Game Developers Conference and other conferences, my articles in Game Developer Magazine, and my exploration of game technology and design. I went to the trouble to set up this fancy database-driven website so I could put original material up more frequently, so we'll see how that goes.

I believe it's incredibly important for game developers—and everybody, really—to openly share information about their craft, whether you're an artist, programmer, designer, musician, business person, or whatever. I've always had an amazing return on investment from sharing information...the more I share, the more I get back in terms of goodwill, learning new information from others, and meeting interesting people. But, more importantly, sharing information moves our art form and industry forward faster, which benefits us all.

Navigating

If you're new here, you can start by...

If you find any bugs in my pages, erroneous information, or if you have suggestions or feedback in general, please contact me.

Thanks for stopping by!

This page was last edited on 21 September 2021, at 20:01.