Game Object Systems

Revision as of 04:07, 24 March 2007 by Checker (talk | contribs) (New page: Designing object systems for games interests me a lot, and I've interviewed a number of developers about how their object systems work. Eventually I'll write up some stuff here. In the m...)
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Designing object systems for games interests me a lot, and I've interviewed a number of developers about how their object systems work. Eventually I'll write up some stuff here. In the meantime, at a conference in Seoul, Korea that a group of us put together, Doug Church collated some of the information we'd gathered from other developers, and gave his experience with the Thief object system. You can see the PowerPoint here.

todo: lots more work to do on this page

This page was last edited on 11 September 2021, at 21:37.