Difference between revisions of "Game Object Systems"

(New page: Designing object systems for games interests me a lot, and I've interviewed a number of developers about how their object systems work. Eventually I'll write up some stuff here. In the m...)
 
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Designing object systems for games interests me a lot, and I've interviewed a number of developers about how their object systems work.  Eventually I'll write up some stuff here.  In the meantime, at a conference in Seoul, Korea that a group of us put together, Doug Church collated some of the information we'd gathered from other developers, and gave his experience with the Thief object system.  You can see the PowerPoint [[Media:ObjSys.ppt|here]].
Designing object systems for games interests me a lot, and I've interviewed a number of developers about how their object systems work.  Eventually I'll write up some stuff here.  In the meantime, at a conference in Seoul, Korea that Casey Muratori, Jon Blow, Doug Church, and I put together years ago, we collated some of the information we'd gathered from other developers, and Doug gave a talk about his experience with the Thief object system.  You can see the PowerPoint [[Media:ObjSys.ppt|here]].


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Revision as of 04:09, 24 March 2007

Designing object systems for games interests me a lot, and I've interviewed a number of developers about how their object systems work. Eventually I'll write up some stuff here. In the meantime, at a conference in Seoul, Korea that Casey Muratori, Jon Blow, Doug Church, and I put together years ago, we collated some of the information we'd gathered from other developers, and Doug gave a talk about his experience with the Thief object system. You can see the PowerPoint here.

todo: lots more work to do on this page

This page was last edited on 24 March 2007, at 04:09.