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Design, Games, and Game Design (feat. SpyParty) - Revision history
2024-03-28T10:17:25Z
Revision history for this page on the wiki
MediaWiki 1.36.1
https://www.chrishecker.com/index.php?title=Design,_Games,_and_Game_Design_(feat._SpyParty)&diff=2477&oldid=prev
Checker: moved Design, Games, & Game Design (feat. SpyParty) to Design, Games, and Game Design (feat. SpyParty)
2011-08-11T07:02:46Z
<p>moved <a href="/Design,_Games,_%26_Game_Design_(feat._SpyParty)" class="mw-redirect" title="Design, Games, & Game Design (feat. SpyParty)">Design, Games, & Game Design (feat. SpyParty)</a> to <a href="/Design,_Games,_and_Game_Design_(feat._SpyParty)" title="Design, Games, and Game Design (feat. SpyParty)">Design, Games, and Game Design (feat. SpyParty)</a></p>
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Checker
https://www.chrishecker.com/index.php?title=Design,_Games,_and_Game_Design_(feat._SpyParty)&diff=2460&oldid=prev
Checker at 06:00, 1 April 2011
2011-04-01T06:00:00Z
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>I posted a [http://spyparty.com/2011/03/27/uc-berkeley-lecture-posted/ link to this page on the '''SpyParty''' blog], which support comments, so you can head over there if you have something to say about the talk.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>I posted a [http://spyparty.com/2011/03/27/uc-berkeley-lecture-posted/ link to this page on the '''SpyParty''' blog], which support comments, so you can head over there if you have something to say about the talk.</div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Elizabeth recorded video of the talk, which I've embedded here:</ins></div></td></tr>
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<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{#widget:Vimeo|id=21558217|width=640|height=360}}</ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></center></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>And finally, because one cannot get enough of [http://en.wikipedia.org/wiki/Fred_Ott%27s_Sneeze Fred Ott's Sneeze]:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>And finally, because one cannot get enough of [http://en.wikipedia.org/wiki/Fred_Ott%27s_Sneeze Fred Ott's Sneeze]:</div></td></tr>
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Checker
https://www.chrishecker.com/index.php?title=Design,_Games,_and_Game_Design_(feat._SpyParty)&diff=2442&oldid=prev
Checker at 20:53, 27 March 2011
2011-03-27T20:53:51Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:53, 27 March 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l42">Line 42:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Also, Tom Curtis was there and [http://www.gamasutra.com/view/news/33685/Chris_Hecker_Visits_UC_Berkeley_To_Talk_SpyParty_And_The_Future_Of_Emotion_In_Games.php wrote about the lecture at Gamasutra].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Also, Tom Curtis was there and [http://www.gamasutra.com/view/news/33685/Chris_Hecker_Visits_UC_Berkeley_To_Talk_SpyParty_And_The_Future_Of_Emotion_In_Games.php wrote about the lecture at Gamasutra].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>And, because one cannot get enough of [http://en.wikipedia.org/wiki/Fred_Ott%27s_Sneeze Fred Ott's Sneeze]:</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">I posted a [http://spyparty.com/2011/03/27/uc-berkeley-lecture-posted/ link to this page on the '''SpyParty''' blog], which support comments, so you can head over there if you have something to say about the talk.</ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>And <ins style="font-weight: bold; text-decoration: none;">finally</ins>, because one cannot get enough of [http://en.wikipedia.org/wiki/Fred_Ott%27s_Sneeze Fred Ott's Sneeze]:</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
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Checker
https://www.chrishecker.com/index.php?title=Design,_Games,_and_Game_Design_(feat._SpyParty)&diff=2441&oldid=prev
Checker at 22:54, 26 March 2011
2011-03-26T22:54:45Z
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* I claimed games are at about [http://en.wikipedia.org/wiki/Category:1905_films 1905] in terms of the history of film, making anologies between current games and '''deep and important works''' like [http://en.wikipedia.org/wiki/The_Misadventure_of_a_French_Gentleman_Without_Pants_at_the_Zandvoort_Beach The Misadventure of a French Gentleman Without Pants at the Zandvoort Beach] and [http://en.wikipedia.org/wiki/The_Little_Train_Robbery The Little Train Robbery] (aka. The Great Train Robbery 2: This Time With Kids!)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* I claimed games are at about [http://en.wikipedia.org/wiki/Category:1905_films 1905] in terms of the history of film, making anologies between current games and '''deep and important works''' like [http://en.wikipedia.org/wiki/The_Misadventure_of_a_French_Gentleman_Without_Pants_at_the_Zandvoort_Beach The Misadventure of a French Gentleman Without Pants at the Zandvoort Beach] and [http://en.wikipedia.org/wiki/The_Little_Train_Robbery The Little Train Robbery] (aka. The Great Train Robbery 2: This Time With Kids!)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* I lauded Ico's hand holding mechanic, [[Potential Unreached|again]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* I lauded Ico's hand holding mechanic, [[Potential Unreached|again]].</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* I whipped out the Korean characters for Gosu, 고수.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* I whipped out the Korean characters for <ins style="font-weight: bold; text-decoration: none;">[http://en.wikipedia.org/wiki/</ins>Gosu <ins style="font-weight: bold; text-decoration: none;">Gosu]</ins>, 고수.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* I outlined two approaches to creating games with more emotional depth: ''top-down'' and ''bottom-up'', and I discussed why I think ''bottom-up'' is a better approach. '''Games need to be able to communicate with players using a wider and deeper set of emotions.''' Just like film and music communicate emotionally in completely different ways, but are both incredibly deep, I think games will be as different from other art and entertainment forms as they are from each other, but we have a long way to go.<br/><center>[[Image:emodepth.png|300px]]</center></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* I outlined two approaches to creating games with more emotional depth: ''top-down'' and ''bottom-up'', and I discussed why I think ''bottom-up'' is a better approach. '''Games need to be able to communicate with players using a wider and deeper set of emotions.''' Just like film and music communicate emotionally in completely different ways, but are both incredibly deep, I think games will be as different from other art and entertainment forms as they are from each other, but we have a long way to go.<br/><center>[[Image:emodepth.png|300px]]</center></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* I answered questions for longer than the actual lecture!</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* I answered questions for longer than the actual lecture!</div></td></tr>
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Checker
https://www.chrishecker.com/index.php?title=Design,_Games,_and_Game_Design_(feat._SpyParty)&diff=2440&oldid=prev
Checker at 22:54, 26 March 2011
2011-03-26T22:54:03Z
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* I lauded Ico's hand holding mechanic, [[Potential Unreached|again]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* I lauded Ico's hand holding mechanic, [[Potential Unreached|again]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* I whipped out the Korean characters for Gosu, 고수.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* I whipped out the Korean characters for Gosu, 고수.</div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* I outlined two approaches to creating games with more emotional depth: ''top-down'' and ''bottom-up'', and I discussed why I think ''bottom-up'' is a better approach. '''Games need to be able to communicate with players using a wider and deeper set of emotions.''' Just like film and music communicate emotionally in completely different ways, but are both incredibly deep, I think games will be as different from other art and entertainment forms as they are from each other, but we have a long way to go.<br/><center>[[Image:emodepth.png|300px]]</center></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* I answered questions for longer than the actual lecture!</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* I answered questions for longer than the actual lecture!</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><table border=0><tr><td></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><table border=0><tr><td></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>I spent some time talking about my aesthetic goals for [http://spyparty.com '''SpyParty'''], <del style="font-weight: bold; text-decoration: none;">including</del>:<b></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>I <ins style="font-weight: bold; text-decoration: none;">also </ins>spent some time talking about my aesthetic goals for [http://spyparty.com '''SpyParty'''], <ins style="font-weight: bold; text-decoration: none;">which include</ins>:<b></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* perception vs. deception & performance</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* perception vs. deception & performance</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* attention as a resource</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* attention as a resource</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* analysis paralysis vs. extinct by instinct</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* analysis paralysis vs. extinct by instinct</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* extreme asymmetry</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* extreme asymmetry</div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* intense focus on player-skills about human behavior</ins></div></td></tr>
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Checker
https://www.chrishecker.com/index.php?title=Design,_Games,_and_Game_Design_(feat._SpyParty)&diff=2438&oldid=prev
Checker at 09:40, 26 March 2011
2011-03-26T09:40:54Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:40, 26 March 2011</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Games]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Games]]</div></td></tr>
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Checker
https://www.chrishecker.com/index.php?title=Design,_Games,_and_Game_Design_(feat._SpyParty)&diff=2437&oldid=prev
Checker at 09:36, 26 March 2011
2011-03-26T09:36:23Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:36, 26 March 2011</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The talk was a mix of general design stuff, game design stuff, and [http://spyparty.com '''SpyParty'''] design stuff. Among other things...</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The talk was a mix of general design stuff, game design stuff, and [http://spyparty.com '''SpyParty'''] design stuff. Among other things...</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* I talked about the basic ''design &rarr; build &rarr; test'' loop, and how I don't think you can separate out the ''design'' and ''build'' steps if you're making something deep and new and (especially) interactive. I mentioned how [http://valvesoftware.com/ Valve] doesn't hire single-discipline designers for this reason.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* I talked about the basic ''design &rarr; build &rarr; test'' loop, and how I don't think you can separate out the ''design'' and ''build'' steps if you're making something deep and new and (especially) interactive. I mentioned how [http://valvesoftware.com/ Valve] doesn't hire single-discipline designers for this reason.<ins style="font-weight: bold; text-decoration: none;"><br/><center>[[Image:howtomakethings.png|300px]]</center></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* I went over three kinds of user tests, ''depth testing'', ''kleenex testing'', and ''focus testing'', and how you should never do the last one of those.<br/><center>[[Image:usertesting.png|300px]]</center></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* I went over three kinds of user tests, ''depth testing'', ''kleenex testing'', and ''focus testing'', and how you should never do the last one of those.<br/><center>[[Image:usertesting.png|300px]]</center></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* I talked about [[Metrics Fetishism]] again; since this was a Design talk, it seemed appropriate.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* I talked about [[Metrics Fetishism]] again; since this was a Design talk, it seemed appropriate.</div></td></tr>
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Checker
https://www.chrishecker.com/index.php?title=Design,_Games,_and_Game_Design_(feat._SpyParty)&diff=2434&oldid=prev
Checker at 09:23, 26 March 2011
2011-03-26T09:23:48Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:23, 26 March 2011</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Here are the raw [[Media:cal11-SpyParty.ppt|ppt]] and [[Media:cal11-SpyParty-64kbps.mp3|mp3]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Here are the raw [[Media:cal11-SpyParty.ppt|ppt]] and [[Media:cal11-SpyParty-64kbps.mp3|mp3]].</div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Also, Tom Curtis was there and [http://www.gamasutra.com/view/news/33685/Chris_Hecker_Visits_UC_Berkeley_To_Talk_SpyParty_And_The_Future_Of_Emotion_In_Games.php wrote about the lecture at Gamasutra].</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>And, because one cannot get enough of [http://en.wikipedia.org/wiki/Fred_Ott%27s_Sneeze Fred Ott's Sneeze]:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>And, because one cannot get enough of [http://en.wikipedia.org/wiki/Fred_Ott%27s_Sneeze Fred Ott's Sneeze]:</div></td></tr>
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Checker
https://www.chrishecker.com/index.php?title=Design,_Games,_and_Game_Design_(feat._SpyParty)&diff=2433&oldid=prev
Checker: Created page with "I gave a talk at UC Berkeley called ''Design, Games, & Game Design (feat. SpyParty)''. It was for the [http://www.ischool.berkeley.edu/ UC Berkeley School of Information]'s [htt…"
2011-03-26T09:19:58Z
<p>Created page with "I gave a talk at UC Berkeley called ''Design, Games, & Game Design (feat. SpyParty)''. It was for the [http://www.ischool.berkeley.edu/ UC Berkeley School of Information]'s [htt…"</p>
<p><b>New page</b></p><div>I gave a talk at UC Berkeley called ''Design, Games, & Game Design (feat. SpyParty)''. It was for the [http://www.ischool.berkeley.edu/ UC Berkeley School of Information]'s [http://www.ischool.berkeley.edu/newsandevents/events/dfls Design Futures Lecture Series], and I was invited by the excellent [http://www.confectious.net/ Elizabeth Goodman].<br />
<br />
The talk was a mix of general design stuff, game design stuff, and [http://spyparty.com '''SpyParty'''] design stuff. Among other things...<br />
<br />
* I talked about the basic ''design &rarr; build &rarr; test'' loop, and how I don't think you can separate out the ''design'' and ''build'' steps if you're making something deep and new and (especially) interactive. I mentioned how [http://valvesoftware.com/ Valve] doesn't hire single-discipline designers for this reason.<br />
* I went over three kinds of user tests, ''depth testing'', ''kleenex testing'', and ''focus testing'', and how you should never do the last one of those.<br/><center>[[Image:usertesting.png|300px]]</center><br />
* I talked about [[Metrics Fetishism]] again; since this was a Design talk, it seemed appropriate.<br />
* I claimed games are at about [http://en.wikipedia.org/wiki/Category:1905_films 1905] in terms of the history of film, making anologies between current games and '''deep and important works''' like [http://en.wikipedia.org/wiki/The_Misadventure_of_a_French_Gentleman_Without_Pants_at_the_Zandvoort_Beach The Misadventure of a French Gentleman Without Pants at the Zandvoort Beach] and [http://en.wikipedia.org/wiki/The_Little_Train_Robbery The Little Train Robbery] (aka. The Great Train Robbery 2: This Time With Kids!)<br />
* I lauded Ico's hand holding mechanic, [[Potential Unreached|again]].<br />
* I whipped out the Korean characters for Gosu, 고수.<br />
* I answered questions for longer than the actual lecture!<br />
<br />
<table border=0><tr><td><br />
I spent some time talking about my aesthetic goals for [http://spyparty.com '''SpyParty'''], including:<b><br />
* perception vs. deception & performance<br />
* attention as a resource<br />
* consequential decisions with partial information<br />
* deduction vs. intuition<br />
* analysis paralysis vs. extinct by instinct<br />
* extreme asymmetry<br />
</b><br />
</td><br />
<td><br />
[[Image:lessmore.png|300px]]<br />
</td><br />
</tr><br />
</table><br />
<br />
And, I talked more about the Blizzard-inspired ''Depth-first, Accessibility-later'' [http://spyparty.com/2010/02/01/a-new-decade-an-old-development-philosophy/ development model] I'm following, including forcing people to read the [http://spyparty.com/2011/03/10/rtupdatedfm/ four-page instruction manual] before they can play.<br />
<center>[[Image:rtfm.jpg|400px]]</center><br />
<br />
Here are the synced audio and slides, with 40 minutes of Q&A at the end:<br />
<br />
<center><br />
{{#widget:MyPlick|id=fTQsw7Shsc0|width=600|height=514}}<br />
</center><br />
<br />
Here are the raw [[Media:cal11-SpyParty.ppt|ppt]] and [[Media:cal11-SpyParty-64kbps.mp3|mp3]].<br />
<br />
And, because one cannot get enough of [http://en.wikipedia.org/wiki/Fred_Ott%27s_Sneeze Fred Ott's Sneeze]:<br />
<br />
<center>[[Image:fredott.gif]]</center><br />
<br />
[[Category:Lectures]]<br />
[[Category:Games]]</div>
Checker