Column vs Row Vectors

Revision as of 05:05, 5 April 2007 by Checker (talk | contribs) (New page: When you're doing math for graphics, physics, games, or whatever, you should use column vectors when you're representing points, differences between points, and the like. Symbolically, yo...)
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When you're doing math for graphics, physics, games, or whatever, you should use column vectors when you're representing points, differences between points, and the like.

Symbolically, you should do this and

Not this:


That statement is not at all controversial in the fields of mathematics and physics, but in graphics, due to historical reasons, it's still an issue.

This page was last edited on 13 September 2021, at 03:18.